We are passionate about our games, and it is with this passion that we produce high quality products with the same attention to detail and ethos that goes into every pixel and line of code.
We are currently a small independent game developer with a passion for making the types of games that we want to play – that of local multi-player focused titles. We want to be able to play games with our friends and family that don’t consist solely of either answering trivia questions, or trying to get fit! We enjoy the entertainment and social interactions that video games provide, and we think that multi-player is best experienced through sitting in the same room as most of the people you are playing with. Very few games currently fit into this market space, and we aim to capitalise on that.
Adarakion Games has a solid background in computers, programming and gaming cumulatively spanning some 70+ years. We have all experienced the development and amazing progression of video games, from the early days of the Commodore and Atari 2600, through to the latest and greatest “current generation”, and it is that breadth and diversity of our gaming experience which both inspires and influences us, and gives us a definite focus on what we want to achieve.
Adarakion Games has a number of exciting projects already under way with several additional projects in the pre-design stage, giving us an initial strength and specific vision that makes us different. Sure, we want to please the public; we want them to buy our games, but we also want people to REMEMBER, and have nostalgic memories of playing our games.
Our Goal
We are passionate about our games and our structure, and are confident in our abilities and unique place in the market. It is with this passion and positioning that we plan to build Adarakion Games into a successful and profitable studio, producing the same high quality products with the same attention to detail and ethos that goes into every line of code we produce.

The end of an era draws near. RoChain beta officially finishes at midday 1st September 2010 – with our prize for the top score being decided shortly thereafter (scores can be seen here ).
As I said last week, it’s been a real fun time watching people playing the stuff we made. What’s also been great is the professional way in which the beta testers have been providing feedback – it’s meant that we can make the game even better than it is and fix lots of bugs that we didn’t know existed! Its going to be tight but we are planning on releasing RoChain for free download shortly (hopefully by the end of the week barring any last minute game breaking bugs)!


